Unique Landscapes: Imperial Isle - Roads of Cyrodiil Compatibility Patch
========================================================================

This patch file peforms the following:

* Moved a tree out from the southern Isle legion tower.
* Fixes the minor displacement of the banners on the north side of the island by the Prison District.
* Corrects placement of all path grid nodes in the affected cells where the two mods overlap.
* Corrects water height settings on all cells with water where the mods overlap.
* Corrects land tears caused by the intersection of landscape changes made by both mods.
* Corrects land texture breaks caused by both mods overloading the game engine with land data.

Requirements
============

* Unique Landscapes Imperial Isle 1.65+ - will not with with older versions! (http://oblivion.nexusmods.com/mods/9531)
* Roads of Cyrodiil by Arthmoor - Do not use with the older Roads & Bridges mod. (http://oblivion.nexusmods.com/mods/20218)

Load Order
==========

Roads of Cyrodiil.esp
xulImperialIsle.esp
ROC+UL-II Patch.esp

Installation
============

Place the esp file in your Data folder with your other plugins.

Activate it in the proper load order.
Enjoy!

This patch is mergable using CBash in Wrye Bash 296 or later.

Compatibility
=============

As this patch makes alterations to the Imperial Isle, it shares any other incompatibilities that may exist between UL:II and any other mods that affect the same areas. If this is the case, there's nothing I can really do to help that as it's far to complicated to cook patches for patches of patches.....

Version History
===============

1.0 - Initial release.